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But you are technically correct that the absence of LAN capability of a multiplayer-only game does not fall within the actual definition of Digital Rights Management. Inicus: There is a lot of overlap between "DRM-free", "Game Preservation", and "Owning What You Buy", and I admit I have used "DRM-free" as an umbrella term for all three (I think most people do). But if someone comes up with a better umbrella term for all three concepts than "DRM-free", then I'd be happy to use it to avoid confusion in future. There is so much overlap between DRM-free, game preservation, and owning what you buy, that I don't see much value in splitting hairs.
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The values and principles behind these ideas is much more important. Therefore, while I technically agree that it isn't Digital Rights Management, I strongly disagree that this technicality matters. If a third party shuts down servers and it locks you out of a game you paid for, then that is antithetical to game preservation and owning what you buy. Here, you won't be locked out of titles you paid for" The latter is even a mission statement of GOG (on the About page): "Owning the things you buy: We don't believe in controlling you and your games. However, it absolutely applies to the other two categories of game preservation and owning what you buy. There is a lot of overlap between "DRM-free", "Game Preservation", and "Owning What You Buy", and I admit I have used "DRM-free" as an umbrella term for all three (I think most people do). It is a different thing, a technical requirement, not a method of control or Digital rights management of any kind. Gudadantza: If the game wouldn't offer LAN then the game would have DRM? Just for the reason of playing with others over the internet? I don't think so. To read more about how we want to approach online-only games on GOG and to share how you feel about it, check out our latest GOG 2022 UPDATE.
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Check out amazing titles like Dishonored 2, The Evil Within 2, Prey, Doom Series and more with discounts up to 85%! Sale lasts until November 1st, 10 PM UTC. See you on the battlefield!Īlongside that, we’ve also launched a special Bethesda Halloween Sale. Our servers are up live now and will be until November 18th, 7 AM UTC. In order to do so, all you have to do is get the game on GOG and join one of our servers. We’ve heard there will be plenty of those guys there! It's a true 2003 vanilla experience that you just gotta try and hunt down those pesky soldiers with “GOG” tag in their usernames. This game was built to enjoy with others however, and so we've set our own GOG servers to play with y'all. bots) by hosting your own game, or by setting up a local area network (LAN). Wolfenstein: Enemy Territory is an online-only game - you play by connecting to a server which you or someone else runs.
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One of them is an iconic multiplayer game from Bethesda – Wolfenstein: Enemy Territory which is now available for FREE on GOG with our dedicated servers! Fans also continue to play the game in 2021 and offer many resources at QW Landing and the TAW ETQW Discord server for newcomers.We all love the freedom of choice and accessibility that come with DRM-free games, and we also enjoy titles that are meant to be played online.
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ZeniMax apparently did not seek to keep the game alive after this point as developer Splash Damage was already working on Brink for Bethesda Softworks.ĭespite the untimely retirement of Enemy Territory, Splash Damage fondly recounted their experiences making the game for its 10th anniversary and even continue hosting the ET:QW demo, client and server programs, patches and mods to this day. It is likely that Activision and ZeniMax agreed to let the game remain on sale for a period that seemingly concluded at the end of 2011.
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ZeniMax acquired id Software and its intellectual properties in June of 2009, in the middle of what is assumed to have been Enemy Territory’s lifespan. Although replies to the Facebook post are no longer archived, a comment on developer Splash Damage’s forums reports that Activision’s response was that “we’ve been told that the game is now licensed by Id Software”. By December 7th, 2011 another owner had inquired about its disappearance with Activision Support. Enemy Territory: Quake Wars was delisted on Steam no later than December 3rd, 2011 when the earliest mention of its absence was archived.
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